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Toying with Blender

This animation was made with Blender using fluid physics engine and some python scripts to fine-tune displacement maps. The making of it took me 9 days, starting with totally no knowledge in blender whatsoever :)

Yes, I know, there are some glitches that need to be fixed, some non wrapping textures, etc... but after having spent so much time on this animation, I don't want to touch it anymore :P

I have to admit that this animation was loosely inspired by Blender Magic Fluid Simulation floating somewhere in the internet, but despite there are some parts that might look similar, an enormous amount of work was needed to create every bit of this animation from scratch.

I hope you like it! :)

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About the animation (in Polish)443.86 KB

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